Thursday 17 July 2014

Now that we're in the thick of things - there's only a month left in the project - most of the news we have for the public is that we're fixing more bugs and hammering out some of the smaller details. So much of what's left in the game is arting things and making sure that it all fits properly and looks right.

That said we have some good and some bad news. To start our animator is gone for a little while. We knew this coming into the project. Hopefully she'll be back for a week or two in August to put some finishing touches. It's in a state where we are comfortable with what we have, but more is always better.

There's a lot of fancy art things going on. Here is what I can share with you this week...posters! We have some really nice posters that will show up in the tutorial level and possibly throughout the rest of the game. I thought it'd be nice to share some of them so here you go.


Really the big thing now is testing the levels and getting the animations ironed out. They are a pain to get right and are probably the first thing that people will notice if they aren't extremely polished. All we can do is hope that the extra couple animations that we added recently don't hurt the product with what little time we have.

Aside from that we are, as always, fixing many bugs and quirks. We will be having another testing day soon as well which means a lot more feedback and a ton of changes to be made to the game in the coming weeks. The testing day is probably just internal testing but we might pick up some outsiders to get some less biased perspective.

Another week down and that much closer to the end of the summer. It's a bit nerve wracking that we're so close to the end now. It's crept up on all of us I think. That said we're well on track to getting things finished and making it awesome.

I know I promised that I'd get something for you guys about the lighting but it's not quite ready yet. As of last week we only had it implemented in the tutorial level and a very small portion of our first full level. We'd like to get it into the rest of the level and polish up our library portion before showing the world this little thing that we're proud of. So look for that in the near future.

Lastly, there's a high chance that there will be no post next week as a third of the team is gone for the weekend at one of the conventions nearby (if you're going to ConBravo! let us know and perhaps we can meet up at some point) which will keep us busy. Work resumes Monday.

No comments:

Post a Comment