The Red Sun four month vertical slice is completed. A vertical slice represents a cross section of a game with in this particular case focused on player movement, abilities, and puzzle navigation. This is not a complete game and contains only a tutorial level and one full puzzle level. We presented the project on August 22nd at Sheridan College.
The version that we released there is available for download if you so choose. There are a few notes about the project. We have had the most testing on the following settings:
Played on Windows 7 and higher
quality setting fantastic
There is keyboard and Xbox controller support and you can select the sort of prompts for the tutorial you would like to see in the options menu. While we would strongly recommend that all players play the tutorial, it is not required but it is assumed you have played the tutorial when entering level one.
Download from Google Drive: http://goo.gl/jWVJhV
The download contains three items, the RedSun_Data, RedSun.exe, and the TestXML.xml. All three of these are necessary parts for the game to run and we recommend that you download them into a single file folder. Launching RedSun.exe will start the game.
Now for few closing thoughts on the project. The project was drastically changed and trimmed from the initial proposal. Some of this was expected some less so. The vertical slice represents a significant portion of the mechanical elements but almost completely excludes the narrative and extensive world that the proposal contained. If the project is ever revisited, this lack of explanation of the world and narrative would be a primary focus. While it did not end up being the game that was expected, as a four month project it accomplished many of the goals set out for it.
We hope you all enjoy the game!
This blog will be on hiatus for an indeterminate amount of time but comments and queries can be directed to the creative director on the project at her email: firecatrich(at)gmail.com