Sunday 16 February 2014

Getting It Down on Paper

It might seem obvious, but actually getting ideas articulated and put down on paper can be very difficult in a group of people that have never worked together. It is nice for everyone to have some input and talking out ideas, but there comes a point where all of the nebulous spinning becomes counter productive. Much of this past week has been the team taking the parts of the game most important to them and going off to make visuals to present the rest of the group (and the over seeing faculty). Flow charts and rough concept work is the name of the game at this stage. In the long run, this will help everyone to see exactly what each person is trying to describe and avoid confusion going forward where a great deal of more time will be at risk if assets have to be redone.  

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