Saturday 25 January 2014

Green-light Completed, Onward!

Tuesday was a big day for the project. The team presented a 20 minute green-light presentation about the three pillars around which the rest of the game will be made. The image to the left was the cover page for the presentation and serves as a mock box art.

Our main focus for the platformer at this time is as follows:

- Puzzle solving and world manipulation
- Aesthetic
- Player Choice

The front runners for the game engine choices are Unity 2D and Cocos. There are advantages and disadvantages to both. Our team as a whole has far more experience using Unity , uses C#,  and its developer interface is friendlier to designers. Cocos on the other hand uses C++ and has Box 2D as a  physics package making it attractive to the programmers.

Over the next couple of weeks we are moving towards paper and eventually programmed prototypes. We'll have to make our choice on engine together based on whats best for our skill set and run with it.

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