Friday, 6 June 2014

Weeks 3, 4, and 5: Nothing to see here, move along.

Welcome back. Lets start by saying that there's not a whole lot that's been going on that I can share with everyone aside from: everything is moving along smoothly.

Animations are coming along nicely. Bo now has the beginnings of an edge grab animation among some other important bits. As always there are lots of improvements across the other completed animations such as extra frames and touch ups. Not a whole lot to share on that front aside from lots of progress.

In other news, the tutorial has been through at least a dozen passes and is constantly going through more. It's looking pretty good right now with a few rough spots that need a bit more iteration and inspiration. There are also two (2) other levels that are getting built though they're not as finished as our tutorial level.

There's so much that's been going on with the programmers that it's really hard to get all of it to you in a meaningful way so here's the two largest things that I feel are important.

1 - Checkpoints and saving. We've got the beginnings of the checkpoints and saving functions in the game and will be working on it more as time goes on. Now when you die in a level you don't have to start it all over again. This also means we can start putting things together. Levels wont have to be separate things loaded up independently. This leads into getting the game flow (between menus and getting into levels etc) up and running.

2 - More camera work! The camera is looking really nice now and is into more revisions. The panning or peeking as some are calling it is a lot smoother than it used to be.

There's a whole lot more going on under the hood but these are the things that people might notice coming into the game, things you might not notice such as tweaks to things like slippery surfaces and better level flipping gravity without having seen it before are also happening.

Lastly, the big news. We have our first alpha testing day coming up next week. Right now we're all in a mad dash to get things ready for testing so there's not a whole lot to show. With that in mind we wont be here next week but we will be back the week after. We're going to be extremely busy focusing on the feedback from testing and getting things ready for testing that we'll see you in 2 weeks!




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