Alpha testing was a huge success with a couple notable problems.
To start we had a few very common almost game-breaking bugs with the way our levels were streamed/built. At one point if a player died they would respawn into an unloaded area of the map. Easy fix but was frustrating during testing.
We had a few other gravity quirks and some stuck issues but for the most part we got some great feedback so thanks to everyone who came out and tested games for all of the groups. While I can't actually speak for the other groups I'm sure they get a bunch of great feedback from you guys as well.
Back to real news though.
Over the radio silence we had some exciting days. We had a sound tech come to a farm with us for some sheep sounds! As you can see there are also some images we got from the excursion. I'll include several more of them before the end of today and perhaps some more over the week if people are enjoying them.
We've got some test music for our ambience and we aren't ready to really share it just yet. We also haven't gotten many other sounds into the game just yet. Because it's an interdisciplinary part of the game (sound tech and musicians and programmers), it will likely be a while before we can really get moving with that section.

Lastly we're continually editing the levels. The tutorial is likely to go through another 20 to 30 revisions before we settle on something we like. We're hopefully going to get another level in before the end of the summer.
I'd like to give a special thanks to CFA (guesses at what it stands for in the comments, don't ruin it if you already know) for allowing us to go out there to record some of their sheep and take some pictures. As I said before everything is about bug fixes and the camera right now so enjoy the pictures of sheep.